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“A drawing was made of one toy soldier and this became the data deck. A computer program which generates random numbers is called a pseudorandom number generator. Such a program determined the distribution and position of 400 soldiers on the battlefield. One side is called the “Red” and the other one the “Black”, and the names of real people were given to the program. Another computer program assigned military ranks and army serial numbers at random. The random number generator determined the following information and the computer made this picture with the casualty list: 1) Dead 2) Wounded 3) Missing 4) Survivors 5) One Hero for each side 6) Medals for Valor 7) Good Conduct 8) Efficiency Medals.”
Csuri and Shaffer, 1968, cf. Rosen, 2011, p. 258
Technology was enthusiastically embraced in suburban households and touted by many as the savior of countless social and medical ills. Simultaneously, many perceived it as a demonic force that introduced chaos, depersonalizing and degrading human beings. To many in the art community, creating art with a computer was an act of evil itself. In his essays and articles, Csuri always stressed that art transcends technology, that for him it is a medium to express human experiences, thoughts, and emotions. With his work, Csuri adapted the idea of scientific simulation to reflect on processes that do not appear in physics books but are expressed in aphorisms and haiku. Random War is a paradigmatic example of Csuri’s conception of computer art. Random War 1967 plotter drawing section is featured in The Victoria Albert Museum of London, England, The Museum of Contemporary Art of Zagreb, Hungary, and The Museum of Contemporary Art of Karlsrule, Germany.
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“Csuri made a drawing of one toy soldier, and this became the data deck. A Computer program which generates random numbers Is called a pseudo-random number generator. Such a program determined the distribution and the position of soldiers on the battlefield. One side is called the 'Red' and the other one the 'Black', and the names of real people were given to each soldier. Their military ranks were assigned by the random number generator. The random number generator also decided who is to die and who is to be wounded. The program also has an automatic control for perspective. A picture 30 x 100 inches in color of the battle was produced by the computer, and the ‘print out’ gave the following Information:
Total number of dead on each side
Total number of wounded on each side
The number of dead and wounded in each of forty sectors of the battlefield
Identification of the dead and wounded in alphabetical order
The survivors in alphabetical order.
Random war is an imaginary war. one with few variables, but it is a short step to a real situation with the introduction of many more variables into the computer. One could introduce military intelligence reports into the program with an estimate of the enemies' capabilities and the tactics they may use. The computer can handle Information about the type of terrain. types and number of weapons. Historical data which involved similar situations. weather conditions. physical condition of the troops and so forth. The battle can be simulated on the computer, and computer- generated movies would give a visual display of the contest. Then more decisions could be made before the event takes place in real time. Once the real battle starts, the computer can predict the outcome and its consequences many hours before the battle ends. It would show motion pictures as the battle progressed. The military computer could process one percent of each of the variables and predict the outcome. much in the same way national television computers have recorded the final results of political elections.”
From “An interview with Charles Csuri” by Arthur Efland in Cybernetic Serendipity: The Computer and the Arts